BrainPOP

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Internet Scale Experimental Design and Deployment for Educational Games using BrainPOP®

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learning Inc, and BrainPOP. The research examines a solution for data collection around online gaming sites that seek to optimize game mechanics. The results indicate that this model may be replicated on a larger scale, and the data reveals insights into learning and game play.

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What Do Teachers Really Think About Gaming in Education?

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the study. Over 60 percent of educators surveyed feel that games helped increase engagement with subject-area content among lower-performing students. 62 percent report that games make it easier for them to level lessons and effectively teach the range of learners in their classrooms.

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Integrating Multimedia in the K–12 Classroom

"Multimedia instruction that includes animation can improve learning."

The use of multimedia instruction can significantly enhance student learning if properly designed and implemented. BrainPOP uses animation, voice, characters, diagrams and more to motivate and engage learners in curricular topics. Read the full research paper — Understanding Multimedia Learning: Integrating Multimedia in the K–12 Classroom.

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Journal of Educational Computing Research

This study examined the effect of learning with integrated animations on transfer of knowledge and on motivation to learn science and technology. Four hundred eighteen 5th and 7th grade students participated. The findings showed a significant impact of animation-based on-line learning. Additionally, the findings showed that students changed their perception of science and technology learning as a result of teaching and learning with integrated animations.

Rosen, Yigal. (2009) "The Effects of an Animation-Based On-Line Learning Environment on Transfer of Knowledge and on Motivation for Science and Technology Learning." Journal of Educational Computing Research, Vol. 40(4) 451–467



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Turning Technologies Issue Brief

Learn more about the use of BrainPOP with Turning Technologies' Student Response Systems. Plus, read user stories from three districts who integrate Turning Technologies' Student Response with BrainPOP — Damon Runyon Elementary School (Littleton, CO); Panorama Elementary School (Santa Ana, CA); and Phoenix High School (Lawrenceville, GA).


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