Register for the next edWeb Game-Based Learning webinar entitled, ”WoW in School: Video Games as Arenas for Quest-Based Learning“ on Tues, Feb 19 at 5pm (EST).
Are you trying to close the rift between traditional classroom practice and the hyper “click, tap and swipe” learning innate in your students? Even once we grasp the inherent value in these tools, it can be difficult to find connections to the curriculum, classroom management advice, and examples of what the learning looks like. Join edWeb.net on February 19th when Laurence Cocco interviews Peggy Sheehy about using WoW in School as an arena for quest-based learning. Peggy will tell us about her journey with Lucas Gillispie of Pender County Schools hosting a hybrid, collaborative literacy program using World of Warcraft to engage youth in learning. After one year as an after-school program, their WoW in School project was refined, aligned to national core standards for English language arts (ELA), and introduced into the regular academic day. We’ll hear the steps taken to bring massively multiplayer online games into the classroom and how the “hidden curriculum” in games has provided opportunities for students to master real world skills that often elude traditional leaning environments. Peggy and Laurence also will provide practical ideas for leveraging the unique properties of video games for your teaching and a step-by-step protocol to establish a similar program in your school. Join them on February 19th to explore the WoW in School Hero’s Journey curriculum and find out about joining the Cognitive Dissonance Guild, the educator network inside World of Warcraft.
*Please note that this webinar is not hosted by BrainPOP and all professional development certificates will be issued by edWeb.net.