Participate! Digital Games and Family Life Survey
The following post comes from our friends at the Joan Ganz Cooney Center -
The Digital Games and Family Life Survey will be the first of its kind to gain a sense of the role that digital games are playing in modern family life and routines, across both place and time. Past surveys of digital games have typically queried adults separately from children, or asked parents about their children’s gameplay, but not about their own. This new survey will reconcile these two worlds of gameplay by recognizing that today’s parents grew up playing digital games and that their histories and relationships with them inevitably shape their parenting around their children’s gameplay.
- To what extent have digital games permeated family routines and rituals, or become essential aspects of family life?
- Where exactly do parents draw the line between what is an acceptable level of violence in digital games and what is not?
- What do parents see as negative effects of their children’s digital game play? What do they see as positive effects?
- To what extent are digital games replacing board games in family entertainment routines?
- What do parents think about the role of digital games in school? What about other types of learning?
- How might parent perceptions of digital games differ by theme, context of play, and purpose of play?
- How do parents’ digital game practices (past and present) intersect with their children’s game play?
- How might all of the above vary by child, parent, and family characteristics such as age, gender, ethnicity, income, parent marital status, and number of siblings