Video Games

Student Gamers Lesson Plan: Evaluating Video Games

In this lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore the role of a video game test. Students will create their own evaluations for video games and test various games out to see how the games match up to pre-determined criteria. Finally, students will debate the pros and cons of using video games in the classroom. Read more »

Video Games Lesson Plan: Take the STEM Challenge!

In this lesson plan, which is adaptable for grades 6-12, students use BrainPOP resources to explore the importance of STEM (Science, Technology, Engineering, and Math) in both education and career options. Students will identify some core STEM concepts that go into the design of video games and explain the relevance of video gaming to various careers within the games industry and beyond. They will also analyze vocabulary and techniques related to the creation of video games, and develop a web-based or paper-based video game in accordance with the National STEM Video Game Challenge guidelines. Read more »

Science Fair Lesson Plan: Planning Projects with BrainPOP and BrainPOP Jr.

In this lesson plan, which is adaptable for grades K-12, students use BrainPOP and/or BrainPOP Jr. resources to learn about planning projects when they create a science fair exhibit.  They will select their topic, explore the criteria for planning, and design a compelling and realistic experiment based on their topic. Read more »

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