Battleship Numberline in the Wall Street Journal – Games Really Do Make a Difference!

September 27, 2013

Earlier this week, a Wall Street Journal article looked at the importance of mastering fractions in the early grades. Writer Sue Shellenbarger referenced Battleship Numberline - a GameUp title from ou...

Using the TSN-2 Print Report Option

September 6, 2013

At the end of the TSN-2 game, students will be able to use the print feature to create a report of their work. Using the TSN-2 Print Report Option allows students  either to print and submit these o...

Martin Esterman: Games, Math Fluency and Award Winning Ways

May 29, 2013

Martin Esterman, the National STEM Video Game Challenge winner, joins us for a webinar on math fluency and the Common Core State Standards for Math practice. Martin tells us why he’s decided to use ...

Playful Learning Summit at GLS

May 16, 2013

Announcing the GLS Playful Learning Summit! Are you an educator passionate or curious about game-based learning and digital media?  You are invited to register for the 2013 Games+Learning+Society Pl...

Games For Change Award Nominations go to GameUp Partners Filament and Learning Games Network!

May 14, 2013

Congratulations to GameUp partners Filament Games and Learning Games Network for their nominations in the "Best Gameplay" category at the annual Games for Change awards this June. LGN's game,  Quanda...

Election-Themed Games from iCivics: On The Ballot

March 28, 2013

Categories: Gaming News
These election themed games have just what you need to teach your students about the path to becoming president. Our friends at iCivics join us for this hour-long webinar to discuss the fabulous teac...

Games 4 Change and the Need for Curators of Educational Games

June 21, 2012

Earlier this week, BrainPOP attended and presented at the 2012 Games for Change conference (G4C12) here in New York City. Since it's debut in June 2011, BrainPOP's GameUp network is making an impact...

Teaching with Games: GLPC Case Study: Joel

June 20, 2012

The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey, Te...

Defending Gaming and Gamification in Educational Settings

December 22, 2011

Categories: Gaming News
Here is a interesting excerpt (cross post) In Defense of the Term “Gamification” as used by Learning Professionals from the  Kaplan Kapp Notes Blog on Game Based Learning and Gamification: "...S...

Using “Text Adventure” Games (Interactive Fiction) to Improve Literacy

December 9, 2011

Interactive Fiction (IF), also known as "text adventures", is a type of game where the player interacts with the game world primarily via text. Written descriptions of a location are displayed, and t...