Game-Based Learning Resources

November 12, 2013

We offer game-based learning lesson plans, research on games for learning, game making tools, student-made games, and more to support game-based-learning (GBL) using GameUp....

Proceedings from Games + Learning + Society Conference

November 1, 2013

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...

Teacher Attitudes about Digital Games in the Classroom

November 1, 2013

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

November 1, 2013

Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...

Good Video Games + Good Learning

November 1, 2013

Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good games. The author argues educators could make use of these principles to make learning more...

Can Video Games Promote Intergenerational Play & Literacy Learning?

November 1, 2013

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...

Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

October 30, 2013

This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a boo...

Teaching with Games GLPC Case Study: Ginger

October 30, 2013

The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative.  They conducted a series of video case studies and a national ...

Developing Ethical Decision-Making Through Play

October 23, 2013

Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this m...

SnapThought™, a Photo Reflection Tool

October 18, 2013

This screencast illustrates a new photo reflection tool which changes game play in the classroom. Learn how students can take screenshots and write comments on key moments of certain games on GameUp. ...