Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence!

October 17, 2013

Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence in Refraction By: Eleanor O'Rourke Psychologist Carol Dweck has made an interesting discovery. She and her colleagues have...

How Kids Play Games: Teachable Moments in Refraction and Treefrog Treasure

June 21, 2013

Guest blogger Eleanor O'Rourke of the University of Washington shares her reflections on a study of how children and adults play two of GameUp's games, Refraction and Treefrog Treasure. Adults and ...

Video Games in Classrooms: Lessons Learned

January 23, 2013

Join Marjee Chmiel, instructional technology specialist at Thomas Jefferson High School for Science and Technology in Alexandria, VA and a former game designer, as she shares tried and tested tips for...

iCivics Success!

July 20, 2012

The popularity of gaming in the classroom is rapidly growing and more studies are proving that it’s not just fun, it actually helps students learn!  iCivics, the developer of GameUp games Supreme D...

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

December 9, 2011

Tracy Carlin shared this post with BrainPOP and I like how this quote explained the "Psychosocial Moratorium Principal." Not sure what that is, or how games could help your students? Read on to what T...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 3 of 3)

June 13, 2011

Categories: Gaming Research
Educationally, traditional video games have much to offer at multiple levels: in the sub-conscious realm of information processing, at the conscious level in terms of content material, and above the m...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 2 of 3)

June 13, 2011

Categories: Gaming Research
Along with developing in gamers new methods of low-level but useful information processing, games can do an excellent job of teaching content material.  Playing the PC game Civilization can teach pla...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)

June 13, 2011

Video games get a bad rap.  Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, ...