Can Video Games Promote Intergenerational Play & Literacy Learning?

November 1, 2013

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...

Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

October 30, 2013

This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a boo...

Teaching with Games GLPC Case Study: Ginger

October 30, 2013

The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative.  They conducted a series of video case studies and a national ...

Developing Ethical Decision-Making Through Play

October 23, 2013

Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this m...

SnapThought™, a Photo Reflection Tool

October 18, 2013

This screencast illustrates a new photo reflection tool which changes game play in the classroom. Learn how students can take screenshots and write comments on key moments of certain games on GameUp. ...

Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence!

October 17, 2013

Brain Points: A Growth Mindset Reward Structure Boosts Player Persistence in Refraction By: Eleanor O'Rourke Psychologist Carol Dweck has made an interesting discovery. She and her colleagues have...

How Kids Play Games: Teachable Moments in Refraction and Treefrog Treasure

June 21, 2013

Guest blogger Eleanor O'Rourke of the University of Washington shares her reflections on a study of how children and adults play two of GameUp's games, Refraction and Treefrog Treasure. Adults and ...

Video Games in Classrooms: Lessons Learned

January 23, 2013

Join Marjee Chmiel, instructional technology specialist at Thomas Jefferson High School for Science and Technology in Alexandria, VA and a former game designer, as she shares tried and tested tips for...

iCivics Success!

July 20, 2012

The popularity of gaming in the classroom is rapidly growing and more studies are proving that it’s not just fun, it actually helps students learn!  iCivics, the developer of GameUp games Supreme D...

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

December 9, 2011

Tracy Carlin shared this post with BrainPOP and I like how this quote explained the "Psychosocial Moratorium Principal." Not sure what that is, or how games could help your students? Read on to what T...