iCivics Success!

July 20, 2012

The popularity of gaming in the classroom is rapidly growing and more studies are proving that it’s not just fun, it actually helps students learn!  iCivics, the developer of GameUp games Supreme D...

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

December 9, 2011

Tracy Carlin shared this post with BrainPOP and I like how this quote explained the "Psychosocial Moratorium Principal." Not sure what that is, or how games could help your students? Read on to what T...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 3 of 3)

June 13, 2011

Categories: Gaming Research
Educationally, traditional video games have much to offer at multiple levels: in the sub-conscious realm of information processing, at the conscious level in terms of content material, and above the m...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 2 of 3)

June 13, 2011

Categories: Gaming Research
Along with developing in gamers new methods of low-level but useful information processing, games can do an excellent job of teaching content material.  Playing the PC game Civilization can teach pla...

Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3)

June 13, 2011

Video games get a bad rap.  Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, ...