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samp wrote a new blog post: Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 3 of 3) 1 year, 11 months ago
Educationally, traditional video games have much to offer at multiple levels: in the sub-conscious realm of information processing, at the conscious level in terms of content material, and above the material level by teaching many critical thinking strategies which are applicable across a wide range of subjects and situations (Klopfer et al., 7). …[Read more]
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samp wrote a new blog post: Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 2 of 3) 1 year, 11 months ago
Along with developing in gamers new methods of low-level but useful information processing, games can do an excellent job of teaching content material. Playing the PC game Civilization can teach players about geography and history just as players can learn about graphing and set theory in The Logical Journey of the Zoombinis , and Tetris and…[Read more]
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samp wrote a new blog post: Meaningful Fun: Why Video Games Should be Used in the Classroom (Part 1 of 3) 1 year, 11 months ago
Video games get a bad rap. Parents ban their children from ever playing them, social critics bemoan them for their violence, and teachers view them as brain-killing devices par excellence. And yet, kids still play them, even more than they watch TV or movies (Klopfer, et al. 1). Millions of children and adults simply love [...]