student writing cover of horizon report

NMC Horizon Report 2014 K-12 Edition

Games and Gamification 

Time-to-Adoption Horizon: Two to Three Years

“Games and game-based learning have been featured in the K-12 Edition of the NMC Horizon Report series for the past several years, where they have remained just over the horizon, tantalizingly close, but still two to three years away. Gamification may be the new idea that moves this set of ideas and supporting technologies into broader use. The idea is to integrate game-like elements and mechanics, including quests, experience points, leader boards, milestones, and badging, among others, into non-game environments.

…Although still in its nascent stages in education, the gamification of learning environments is gaining support among educators who recognize that effectively designed games can stimulate large gains in engagement, productivity, creativity, and authentic learning.”

BrainPOP’s GameUp portal is mentioned on pages 38-40 in the Games and Gamification section.

 

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