Posts on “ edWeb.net ”

Webinar Alert: edWeb.net Presents – Seeing the (Virtual) World Through Others’ Eyes: A Game-Based Approach to Developing More Positive Relationships

April 10, 2013

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Seeing the (Virtual) World Through Others’ Eyes: A Game-Based Approach to Developing More Positive Relationships Thursday, April 11 at  4:00 pm ET REGISTER HERE for the webinar. Intuitively, our capacity to understand, compromise, and foster positive relationships with others should be greatly enhanced by our ability to “walk a mile in someone else’s shoes.” In edWeb.net’s next webinar, researchers from Harvard’s Graduate School of Education will share the results of a series of studies they conducted on using a game-based virtual environment and negotiation exercise. Harvard Doctoral Candidates Geoff Marietta and Elisabeth Hahn will present their findings, which show that walking around in someone else’s (virtual) shoes does indeed encourage compromise and facilitate more positive relationships. In addition, they will explore how these studies shed light on the vast potential for game-based virtual environments to improve the many different types of relationships found in education: student-student, teacher-student, family-school, or central office-school. Join Geoff and Elisabeth on April 11th to learn about game-based approaches for helping your students develop more positive relationships. *Please note that this webinar is not hosted by BrainPOP and all professional development certificates will be issued by edWeb.net.

Webinar Alert: edWeb.net Presents – Beyond Angry Birds

March 25, 2013

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Beyond Angry Birds STEM Games with Research-based Evidence of Student Learning Wednesday, March 27 at 4pm ET REGISTER HERE for the webinar. Your trouble finding games that engage your students while they actually learn something, especially in STEM subjects, illustrates the disconnect between the “education” part and the “games” part of educational games. “Can we combine what we know about instructional design with what we know about game design to build games that are both really fun and demonstrably educational?” is the question being asked at Carnegie Mellon University. Join Amos Glenn and edWeb.net on March 27 to hear how the University’s experts in innovative educational technologies and its outstanding game designers are collaborating to answer that question. Amos will not only introduce you to free games you can use today in your classroom, but he also will share objective, scientific data that illustrates how these games produce measurable learning while still being fun to play-vital information for any educators bringing games into their classrooms.  Join Amos on March 27 to discover STEM games for your classroom. Attendees will also be invited to participate in CMU research at the end of the webinar *Please note that this webinar is not hosted by… Read the Rest»

Webinar Alert: edWeb.net Presents- WoW in School: Video Games as Arenas for Quest-Based Learning

February 18, 2013

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Register for the next edWeb Game-Based Learning webinar entitled, ”WoW in School: Video Games as Arenas for Quest-Based Learning“ on  Tues, Feb 19 at 5pm (EST).  Are you trying to close the rift between traditional classroom practice and the hyper “click, tap and swipe” learning innate in your students? Even once we grasp the inherent value in these tools, it can be difficult to find connections to the curriculum, classroom management advice, and examples of what the learning looks like. Join edWeb.net on February 19th when Laurence Cocco interviews Peggy Sheehy about using WoW in School as an arena for quest-based learning. Peggy will tell us about her journey with Lucas Gillispie of Pender County Schools hosting a hybrid, collaborative literacy program using World of Warcraft to engage youth in learning. After one year as an after-school program, their WoW in School project was refined, aligned to national core standards for English language arts (ELA), and introduced into the regular academic day. We’ll hear the steps taken to bring massively multiplayer online games into the classroom and how the “hidden curriculum” in games has provided opportunities for students to master real world skills that often elude traditional leaning environments. Peggy and Laurence also will provide practical ideas for leveraging the unique properties of video games for your teaching… Read the Rest»

Webinar Alert: edWeb.net Presents: Transgressive Play

November 6, 2012

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Wednesday, November 7th at 4:00 PM ET- edWeb.net Presents- Transgressive Play: How Games Invite Kids to Break the Rules and Why Its Great for Learning Are you interested in implementing games in the classroom? Join edWeb.net on November 7th for their community’s next webinar when instructional technology specialist and game designer Marjee Chmiel will be exploring transgressive play, what it means for educational games, and its implications for practicing educators. Transgressive play includes breaking rules, competition, searching for game exploits, and exploring taboos. With over 97% of school-age children having had played a video game “yesterday”, kids bring certain expectations and habits of play to educational games. Often, educational game design fails to anticipate these habits and expectations, making it harder for teachers to achieve desired educational outcomes. Marjee will show how transgression can help promote learning. She also will share examples from games that maximize learning via transgressive play elements as well as classroom management strategies for implementing games for learning. Join her on November 7th to learn how and why transgressive play is great for learning. To Participate in the Live Session – Login at www.instantpresenter.com/edweb3 at the scheduled time. – There is no pre-registration for this event. – This webinar… Read the Rest»

Webinar Alert: edWeb.net Presents- How to Use the Video Game Model to Build Curriculum Units

April 17, 2012

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Thursday, April 19 4:00PM ET: edWeb.net Webinar: How To Use The Video Game Model To Build Curriculum Units Games are engaging our children both in and out of the classroom.  Components of gaming can be leveraged to increase student engagement and achievement through careful instructional design.  In edWeb.net’s next webinar, Andrew Miller, a game-based learning expert, will provide practical tools for utilizing gaming elements in the classroom to plan a curricular unit, from larger structures to individual lessons.  Webinar participants will hear from Andrew on the essential elements of gamification of the classroom, as well as the complexities of implementation.  He will also share example curriculum units and provide tips for effective planning. No need to pre-register!  Click to join the webinar at 4:00 PM ET on Thursday April, 19.