Teaching with Games GLPC Case Study: Ginger

The Joan Ganz Cooney Center released new research about teaching with games from their Games and Learning Publishing Council initiative.  They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City.  This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.