Teaching with Games: GLPC Case Study: Joel
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, was undertaken in collaboration with and support from BrainPOPÂ®. Its findings were released along with the first in a series of five related video case-studies of individual teachers who integrate digital games into their curriculum in exciting and innovative ways. This video features Joel Levin, a school technology integrator, who works with second graders at Columbia Grammar and Preparatory School in New York City. Through his use of MinecraftEDU, a version of the popular commercial game Minecraft modified for educational purposes, Joel leads his 2nd grade class through structured game-based scenarios that emphasis self-directed learning, collaboration between students, and positive social interactions.