Teaching with Games, GLPC Case Study: Lisa
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative about teaching with games. They conducted a series of case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, was undertaken in collaboration with and support from BrainPOP¬ģ. Its findings were released along with the first in a series of five related video case-studies of individual teachers who integrate digital games into their curriculum in exciting and innovative ways. This video features Lisa Parisi, a 4th grade teacher in New Hyde Park, NY. This particular subject in the case study makes excellent use of freely available games from BrainPOP and Manga High to engage her students in challenging math and science content, as well as promote self-directed and project-based learning.