Webinar Alert: Play Seriously: The MIT Education Arcade


Wednesday, March 28 4:30PM ET:
Play Seriously: The MIT Education Arcade

Digital games in class? You bet! Scot Osterweil, Creative Director of the MIT Education Arcade, hosts this webinar on the role of gaming in classroom instruction. Discover how you can use our newest math games – a Lure of the Labyrinth trio – to enhance your lessons and excite students.

  1. magic82475 said:

    Lure of the Labyrinth seems to me like the type of game students will make an effort to go home and play. I was hooked on the vending machine and how much fun it was to experiment with different coin combinations. When I teach variables and equations the next school year, I will definitely encourage my students to play this game beforehand. Making connections with what is being learned can make all the difference with understanding.

  2. anavasquez said:

    This webinar give me a different way of seeing things which will help me with the kids.

  3. lkuris said:

    Very interesting! It’s very true that kids seem to really understand information more, and be more interested in it, when they are able to have fun while learning it, or practicing it as some sort of game.

  4. mylamccoy said:

    This webinar was great! The first thing that caught my eye in the title was “MIT” because my 13 year old nephew has already decided that he wants to attend college there. :-) This information about digital gaming in the classroom was great! Then, because there is such a big push to incorporate technology in the classroom, I was thrilled with what this webinar had to offer. Being an English teacher, reading and writing can become pretty boring after a while, so using programs like Movie Maker will really help to draw in the attention of my students. If the students feel like they are “playing,” they will be more likely to work. Thank you so much for this useful information. :-)

  5. kareny1 said:

    I really like the idea of incorporating technology into the classroom. I teach English, and it is sometimes difficult to do so. I think many of the novels we read feel archaic to the students. Perhaps if I used technology and games a bit more when researching the time period surrounding a novel (when it takes place or when it was written), it might help engage students right off the bat. Thanks for a very interesting webinar filled with lots of research supporting your findings!

  6. silvurlightning7 said:

    I really like the idea that there are more ways coming out to educate kids. Students perform a lot better and are more engaged when there is technology involved. The educational arcade is an excellent way to get students involved in the lesson.

  7. dlukens54 said:

    I watched archived webinar on Naviagating the Writng Process with Kerpoof and Brainpop
    From October 18 2011, Watched on April 1. Very informative, especiaaly the movie maker and basic writing process tips on brainpop.

  8. teachinvt said:

    Are the slides of this webinar available? Thanks!

    • andrewg said:

      @teachinvt when you view the archived webinar, you should be able to save the slides from the file menu. Let me know if you need more help.

      • teachinvt said:

        Thanks! I’ll look again – missed that on the file menu.

  9. teachinvt said:

    The webinar was great! I was excited to see the info on the competition. Thanks!

  10. reneemetcalf said:

    I am new to webinars and logged on for PD credit. I was pleased with the information that was provided and feel like I can go back into my kindergarten classroom and apply the overall concept that it is okay to find useful educational games to incorporate in the lessons and learning should be fun. thanks!

  11. migod76 said:

    Webinar provided great information about integrating games into lessons. Using games in the classroom will enhance the learning process.

  12. tlroberts said:

    Learning should be fun, and I honestly believe we all learn through “play” and social activities. In order to internalize a new concept, we must first link it to something we already know (prior knowledge). Without those building blocks of knowledge, learning would not be possible. It’s sad that so many schools have shortened recess or completely done away with it. We are “educating” a whole generation of kids who have no practical problem solving skills that my generation learned through play and socialization. I’m not saying that problem solving skills cannot be taught, however I feel that we don’t give kids the credit they deserve. We can teach all day long, but until students have experienced something for themselves, true learning and understanding doesn’t exist.

    • andrewg said:

      @tiroberts long live recess! Its true that so much research about human development points to the necessity of play to develop schema for understanding and provide authentic situations for problem solving. Unfortunately our system is not always designed with developmentally appropriateness in mind.

  13. dsloan624 said:

    Once again, Thank you so much! Looking forward to trying Game Up and Labyrinth out with my 6th graders!

    • andrewg said:

      @dsloan, let us know how it goes! And remember to tune in again on April 11th, as we bring back Carole from MIT to speak more about the Lure of the Labyrinth Challenge.

  14. kasemontana said:

    I found the discussion of games based learning to be most interesting as I have designed games based learning online curricula. This is another game to add to my Math toolkit.

    • andrewg said:

      @kasemontana, can you share a bit more about your online curriculum? If not here in the public space, please message me directly. Thanks!

  15. dsloan624 said:

    A truly valuable webinar! I have been focusing on state test prep, so my students are looking forward to some entertaining activities, and I of course want them to be educational as well, and this looks like a perfect match! Thank you so much for shedding light on the value of games!

    • andrewg said:

      @dsloan, remember that BrainPOP quizzes are terrific for test prep. They provide a fun way to discuss strategies for multiple choice tests. Good luck!

  16. christinelc said:

    Loved this one! I was very interested in the research supporting the use of games in the classroom. Good stuff. Loved being a part of actually playing the game.

  17. williamdking said:

    Again Brainpop has knocked my creative socks off!
    I’m planning on using GameStar Mechanic in June. I will begin introducing Labyrinth to my special ed. students in computer class this and every Friday. I plan on developing teams within each of my classes.
    Thank you for your continuing inspiration.

    • andrewg said:

      @william, so glad to hear that you’re inspired to bring game play and game design into your classroom, please keep us posted how it goes.

  18. ingriddelarosa said:

    I loved the information in this webinar. Using games to increase critical thinking is GREAT!

  19. tjbeac said:

    Thanks for a great webinar!

  20. reneemom said:

    Thank you for another great webinar….