Webinar Alert: Play Seriously II MIT Education Arcade

mobywebinar

Wednesday, April 11 4:30PM ET:
Play Seriously II: The MIT Education Arcade

We welcome the MIT Education Arcade back for another webinar to extend our discussion on the objectives of educational gaming and its value in the classroom. We’ll take a more in-depth look into the Lure of the Labyrinth Challenge and further explore the Lure of the Labyrinth math games featured on BrainPOP’s GameUp. You can join this webinar whether or not you participated in the initial BrainPOP/Education Arcade webinar last month. If you didn’t catch that initial webinar, you can check it out any time in our archives.

  • i8infi8ini8ity

    I loved learning ways to use games in a “unconventional” manner. I also am encouraged by fellow educators who understand the meta-cognition and other real life skills that can be learned passively through play (or gaming!)

    Thanks Again!!!

  • dfritzinger

    Great webinar on the value of gaming in education and more specifically, on the Lure of the Labyrinth! Even the students who typically shudder when the word “math” is mentioned, are hooked on the game and playing at home! They love collaborating during class time, and from home using the message board. Thanks for creating such a fantastic resource!

  • christinelc

    Really enjoyed Scot and Carole’s presentation. I am constantly striving to incorporate games and other hands-on activities into my lesson plans. Letting the students “discover” concepts is the key to making it “stick” in their memories.

  • mr.rg

    This challenge is an amazing way to conduct learning through gaming. This truly is the future of education and thank you to BrainPOP and MIT for providing the information and opportunity to support 21st Century Learning.

  • mylamccoy

    I really enjoyed this webinar by Scot and Carole! I had seen Play Seriously: The MIT Education Arcade Part I, so when I saw Part II pop up, I was intrigued. I understand the idea of drawing students into lessons by using play, but I had never really thought about the “why” of play. Why do students/kids love it so much? Scot won me over when he talked about the Four Freedoms of Play. Wow! I had never really given thought to being “free” while playing! I had an “aha” moment for sure! The freedom to fail was the one that stood out most to me. Students spend an educational lifetime trying not to fail. It is engrained from an early age…failure is not an option! Most grading scales are set up so that students know what to do to avoid failure. With games, failure doesn’t mean anything. Usually, there is an automatic chance to try again. I love that! With games, students can learn AND feel free to fail. Failure becomes part of the learning process for them. Thank you SO much for this information. My eyes have truly been opened!

  • reneemom

    Incorporating games into lessons is a wonderful way to make learning more interesting! Thank you for a wonderful webinar.

  • reneemom

    I enjoyed this webinar. Will you be offering webinars during the summer?

    • http://BrainPOP.com andrewg

      @reneemom, yup! We may slow down the schedule a bit, but we will certainly continue the webinar series through the summer.

  • kmalady

    I think this would be a great tool to use in the middle school classroom. I’m not a math teacher but I think it could be modified to use in other subject areas. Does anybody have any experience with trying that? I can see it being used for review/extended practice for my classes either at home or before an assessment.

  • sdimas

    These games are an execellent way to engage students in active learning!!!

  • lkuris

    Very interesting! Students really do seem to understand material so much better when it’s presented to them in a fun way. They’re studying without even realizing it.

  • kristycrawford

    The “four freedoms of play” concept is so empowering, and I believe that students “play” to the best of their ability when they are not afraid to lose/fail.

  • donnah3

    I would love to see more of these type activities specific to subjects such as chemistry. There is a wealth of ideas that would fit this forum – I just need more time (and expertise) to write one :) I definitely appreciated the idea that “wrong” answers are part of getting the right answer and would like to incorporate that more in my classroom.

  • wrena

    As a new teacher I’m constantly trying new things in my classroom. I think that incorporating more games & hands-on challenges in my lesson plans makes learning more fun! I teach high school marketing and my students love to watch reality tv shows, such as ‘Apprentice’ and ‘Shark Tank’. I turned their business plan presentations into a mini ‘Shark Tank’ and the students could invest fake money in each others’ ideas. Playing games can help teach students real-life skills.

  • http://BrainPOP.com andrewg

    @wrena, what an awesome idea! With all the press for making school curriculum more focused around innovation and entreprenurial attitudes, it sounds like you’re doing that yourself. we’d love to see your lesson plans for this unit. Also, you might want to check out some of the topic pages on our financial literacy spotlight. Check out http://www.brainpop.com/spotlight/financialliteracy/ for some useful content. Thanks for sharing.

  • justinalexander

    Very interesting! Students really do seem to understand material so much better when it’s presented to them in a fun way. They’re studying without even realizing it. The “four freedoms of play” concept is fantastic. This eliminates the lose/fail piece of learning.

  • r.stanley1989

    Learning is more effective when students are engaged in the material through a fun and enjoyable method. If you can find a game for kids to play that will help them practice the school work, they will benefit greatly. I also thought the Four Freedom of Play was an awesome concept. Great webinar!