What Video Games Can Teach Educators

April 7, 2014

Last week, guest blogger Caryn Swark shared her tips and tricks for game design in the classroom. Now, she's taken to her own blog to explore the benefits of video games for educators. With an interes...

Participate! Digital Games and Family Life Survey

January 9, 2014

The following post comes from our friends at the Joan Ganz Cooney Center   -   Are you a parent of a child age 4-13 who uses digital games? If so, you are eligible to take a digital games and...

Game-Based Learning Design Workshop

December 20, 2013

"The single best opportunity for innovation in education is to gather teachers together in professional development programs that are pedagogy-centered, so that they can hone their teaching techniqu...

Game-Based Learning Resources

November 12, 2013

We offer game-based learning lesson plans, research on games for learning, game making tools, student-made games, and more to support game-based-learning (GBL) using GameUp....

Proceedings from Games + Learning + Society Conference

November 1, 2013

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...

Teacher Attitudes about Digital Games in the Classroom

November 1, 2013

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

November 1, 2013

Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...

Good Video Games + Good Learning

November 1, 2013

Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good games. The author argues educators could make use of these principles to make learning more...

Can Video Games Promote Intergenerational Play & Literacy Learning?

November 1, 2013

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...

Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

October 30, 2013

This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a boo...