We are committed to learning more about the world of educational gaming.  Here are some of our favorite game-based learning resources from our GameUp partners, thought leaders and organizations we admire.

Academic Texts on Game-Based Learning

Digital Teachers, Digital Principals: Transforming the Ways We Engage Students

by Project Tomorrow Speak Up. Examining the role of digital content to support student learning in classrooms.

Level Up Learning: A national survey on teaching with digital games

by Lori Takeuchi, Ph.D. and Sarah Vaala, Ph.D. of the Games and Learning Publishing Council, 2014.

NMC Horizon Report 2014 K-12 Edition

GameUp by BrainPOP showcases 103 games from 41 different partners, and the game content spans 396 BrainPOP topics — all aligned to core curriculum.

Teacher Attitudes about Digital Games in the Classroom

Jessica Millstone, and the Joan Ganz Cooney Center in collaboration with BrainPOP, 2012.

Proceedings from Games + Learning + Society Conference

Internet Scale Experimental Design and Deployment for Educational Games using BrainPOP, 2012.

A Digital Age: K-12 Market Map and Investment Analysis

by Joan Ganz Cooney Center by John Richards, Leslie Stebbins and Kurt Moellering, 2013.

How Blogs, Social Media and Video Games Improve Education

Digital tools become the “guide on the side” as opposed to the “sage on the stage”, by Darrell M West, 2012.

Can Video Games Promote...l Play & Literacy Learning?

Report from a Research & Design Workshop by The Joan Ganz Cooney Center at Sesame Workshop, 2009.

Moving Learning Games Forward...The Education Arcade

Eric Klopfer, Scot Osterweil, and Katie Salen With contributions by Jason Haas, Jennifer Groff and Dan Roy, 2009.

Blog Posts on Game-Based Learning

Brain Points: A Growth Mindset...

Reward Structure Boosts Player Persistence in Refraction by Eleanor O’Rourke.

Let the Games Begin: Students & Teachers Dive into SimCityEDU

The MindShift blog explores the future of learning in all its dimensions edited by Tina Barseghian.

Game-Based Learning in Practice Edutopia

Another very interesting blog post about how one teacher "gamified" the classroom, also featuring SimCityEDU.

Five Video Games Your Middle Schooler Should Be Playing

These educational games are recommended by Liza Stark a Game Designer at Institute of Play.

Students and Teachers Bring Game-like Learning to Life

Quest Learning in Action videos allow you to look inside the Quest Schools model of game-like connected learning.

Ways to Evaluate Educational Apps

A great collection of rubrics to help teachers evaluate educational games and apps for the classroom.

Our Favorite Books on Game-Based Learning

Good Video Games + Good Learning

by James Paul Gee, 2007.

Rules of Play...

"Meaningful Play" by Eric Zimmerman & Katie Salen, 2003.