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Why Games?

Moby With Game Controller

“Using games allows me to hit multiple learning styles in the same lesson in a much easier way than the normal classroom environment.”
~David McG, from Best Practices for Using Games & Simulations in the Classroom (PDF)

You've probably seen first-hand how absorbing games can be for young minds. What if you could re-create that level of engagement in the classroom? By bringing the world of gaming into education - through GameUp - we're doing just that. Games add a new way to captivate students and help them learn in a manner that's meaningful for them.

Quality Learning Games
• motivate and provide goals
• encourage participation
• foster creative, interactive problem-solving
• strengthen critical and systems thinking
• pose adaptive challenges
• spark inquiry
• require very little prep by busy teachers

Just as you've done with the rest of our BrainPOP content, we hope you'll embrace the new GameUp offerings and encourage active participation to help your students succeed. Whether you're a veteran gamer or entirely new to this medium, we encourage you to explore our educational games.
Try it! We're here to support you in your explorations of game-based learning.

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GameUp Screencast

Need and overview of everything GameUp has to offer?  Join Angela from BrainPOP for a clear and concise screencast. Then get started right away!    

Defending Gaming and Gamification in Educational Settings

Here is a interesting excerpt (cross post) In Defense of the Term “Gamification” as used by Learning Professionals from the  Kaplan Kapp Notes Blog on Game Based Learning and Gamification: “…Some of the elements of games that can be used for learning are listed below but the list is by no mean exhaustive (no mention of… Read the Rest»

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

Tracy Carlin shared this post with BrainPOP and I like how this quote explained the “Psychosocial Moratorium Principal.” Not sure what that is, or how games could help your students? Read on to what Traci has to say; …The educational technology sector has seen potential in utilizing video games since their inception; the interest has… Read the Rest»